Update V0.1.1 Prelude to Citadel



Patch Notes:

Updated game engine version.

Changes

- Changed some textures and materials

- Changed the shotgun to work as intended

- Tweaks to some of the post processing

- Updated some of the decal sprites

- Updated the Husk and Hound textures

- Changed volume of some enemy sounds to make them easier to hear

- Pistol and Refile fire rate increase 

- Changed the bullet trail VFX

- Changed how slide works (It now has a limit to how long you can slide and is now easier to jump cancel )

- Tweaked some of the blood VFX to make them look better

- Increased ammo capacity of rife and pistol

- Changed the range and damage of the whip

- Changed some of the controls for controller

- Updated Company Logo

Additions

- Added new assets to E1M0

- Added new details to E1M1

- Added movement to some of the materials

- New hound bullet VFX

- New Menu background

- Added Sensitivity slider 

- Added FOV slider

- Added new button sound

- Added pick up text

- Added Visuals for what keys are in your inventory

- Added a new shotgun section to E1M1

- Added P ranks to the game (Not fully implemented yet)

- Added support for weapon switching on mouse scroll wheel

Fixes

- Fixed an issue with slope physics

- Fixed some of the rendering issues (this affected the landscape shader)

- Fixed some issues with the setting menu and saving settings data

- Fixed some of the UI Spacing

- Fixed weapon bullet spread

- Fixed the issue with headshots not working

- Fixed an issue with enemy hitboxes not working as intended

 

Next update will be the one that adds the new level and enemies. 

Next update content:

- New level

- 2 new enemies

- Support for key rebinding

- New weapon

- Links to the steam Wishlist game

Files

MeatEngine.V0.1.1.zip 265 MB
16 days ago

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